Nine cards make the map
Big territory-control decisions without unfolding anything the size of a dining table.







CONCEPT VISUAL. PACKAGE STYLING IS THE REFERENCE. THE WRITTEN RULES AND COMPONENT LIST ON THIS PAGE ARE CURRENT.
Small-box territory-control strategy
COMING SOONTake ground. Keep it.
Big-map strategy compressed into a small deck of territories, units and uncomfortable decisions.
The map is tiny. Your territorial ambitions do not have to be.
2–4
players
~20 MIN
play time
9 TERRITORIES
control five
IN PLAYTEST
prototype status
How it works
PROTOTYPE RULESAdd one reserve cube to your Home territory while you still control it.
Move one cube to an orthogonally adjacent empty or friendly territory.
Commit cubes, secretly choose reusable Commands and compare the totals. Tactics can interfere.
At the end of your turn, control five of the nine territories and FRONT is yours.
FRONT is actively being balanced. The 3 × 3 map, five-territory objective and current Command values define the prototype; exact Tactic effects and final card count may still be tuned.
What makes it fun
Big territory-control decisions without unfolding anything the size of a dining table.
Used Commands stay visible until all five return to your hand. Opponents can make educated guesses.
Lose your Flag territory and you cannot deploy reserve cubes until you take it back.
Retreat, Reinforce, Forced March and Ambush create just enough trouble without creating a second rulebook.
Current prototype
These are the current roles, units and effects. Early visual mockup text may differ; the written rules on this page take priority while balance is refined.

What’s in the prototype
Counts and balance reflect the current written prototype. Final production details may change after playtesting.
Still make dinner plans afterward.

Small box. Actual game.
FRONT is actively being balanced. The 3 × 3 map, five-territory objective and current Command values define the prototype; exact Tactic effects and final card count may still be tuned.
Join the first run
We’ll send prototype updates, first-run news and no imaginary release dates.
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